Turningtheshipmakesnosenseifitcontinuestofirestraightahead and looks out of place. Theshipshouldrotatefor about 45° to the left or right arounditslongitudinalaxis.
This ticks the right boxes already. Pacing feels good. I love the way you add a layer of storytelling to your game, and the Banshee-like art direction is top notch. Curious to learn how you created the visual assets.
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Turning the ship makes no sense if it continues to fire straight ahead and looks out of place. The ship should rotate for about 45° to the left or right around its longitudinal axis.
You're right, that would definitely look more natural. It's a small detail in the end, but I appreciate the feedback.
Is it AGA only?
Yes
This ticks the right boxes already. Pacing feels good. I love the way you add a layer of storytelling to your game, and the Banshee-like art direction is top notch. Curious to learn how you created the visual assets.
Just being honest here, AI did most of the heavy lifting. I did mention it in the description, though. Gotta give credit where credit is due :-)
Nice!
Much appreciated, Many thanks, I appreciate your help.
Awesome, this is a great foundation for an excellent game, I hope you continue to work on it.
Thanks! Glad you like it. Honestly, it's just a little experiment for now. Not sure if I'll drop an update later, but we'll see!